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ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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@@ -104,7 +104,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public d.Mass ShellMass;
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public bool collidelock = false;
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public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode)
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public OdeCharacter(String avName, OdeScene parent_scene, PhysicsVector pos, CollisionLocker dode, PhysicsVector size)
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{
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ode = dode;
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_velocity = new PhysicsVector();
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@@ -131,6 +131,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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m_colliderarr[i] = false;
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}
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CAPSULE_LENGTH = (size.Z - ((size.Z * 0.52f)));
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lock (OdeScene.OdeLock)
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{
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