* Implements IObject.Materials[].*

* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
This commit is contained in:
Adam Frisby
2009-04-09 14:51:18 +00:00
parent c77e7fce9e
commit 8ee81f98ea
3 changed files with 93 additions and 2 deletions

View File

@@ -25,7 +25,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
AssetBase asset = new AssetBase();
asset.FullID = UUID.Random();
asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
asset.Name = "MRMDynamicImage" + Util.RandomClass.Next(1, 10000);
asset.Name = "MRMDynamicImage";
asset.Type = 0;
asset.Description = "MRM Image";
asset.Local = false;