mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
* Implements IObject.Materials[].*
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
This commit is contained in:
@@ -25,7 +25,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
|
||||
asset.Name = "MRMDynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Name = "MRMDynamicImage";
|
||||
asset.Type = 0;
|
||||
asset.Description = "MRM Image";
|
||||
asset.Local = false;
|
||||
|
||||
Reference in New Issue
Block a user