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* Implements IObject.Materials[].*
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
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@@ -167,7 +167,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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for (int i = 0; i < rets.Length;i++ )
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{
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//rets[i] = new ObjectFace
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rets[i] = new SOPObjectMaterial(i, sop);
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}
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return rets;
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