* Implements IObject.Materials[].*

* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
This commit is contained in:
Adam Frisby
2009-04-09 14:51:18 +00:00
parent c77e7fce9e
commit 8ee81f98ea
3 changed files with 93 additions and 2 deletions

View File

@@ -167,7 +167,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
for (int i = 0; i < rets.Length;i++ )
{
//rets[i] = new ObjectFace
rets[i] = new SOPObjectMaterial(i, sop);
}
return rets;