If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.

Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-09-06 22:12:05 +01:00
parent 9f914327c6
commit 8f02fd926e
8 changed files with 188 additions and 46 deletions

View File

@@ -32,6 +32,7 @@ using System.Net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
@@ -73,12 +74,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
// return false;
// }
public byte[] ConvertUrl(string url, string extraParams)
public IDynamicTexture ConvertUrl(string url, string extraParams)
{
return null;
}
public byte[] ConvertData(string bodyData, string extraParams)
public IDynamicTexture ConvertData(string bodyData, string extraParams)
{
return null;
}
@@ -171,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
private void HttpRequestReturn(IAsyncResult result)
{
RequestState state = (RequestState) result.AsyncState;
WebRequest request = (WebRequest) state.Request;
Stream stream = null;
byte[] imageJ2000 = new byte[0];
Size newSize = new Size(0, 0);
try
{
@@ -188,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
try
{
Bitmap image = new Bitmap(stream);
Size newsize;
// TODO: make this a bit less hard coded
if ((image.Height < 64) && (image.Width < 64))
{
newsize = new Size(32, 32);
newSize.Width = 32;
newSize.Height = 32;
}
else if ((image.Height < 128) && (image.Width < 128))
{
newsize = new Size(64, 64);
newSize.Width = 64;
newSize.Height = 64;
}
else if ((image.Height < 256) && (image.Width < 256))
{
newsize = new Size(128, 128);
newSize.Width = 128;
newSize.Height = 128;
}
else if ((image.Height < 512 && image.Width < 512))
{
newsize = new Size(256, 256);
newSize.Width = 256;
newSize.Height = 256;
}
else if ((image.Height < 1024 && image.Width < 1024))
{
newsize = new Size(512, 512);
newSize.Width = 512;
newSize.Height = 512;
}
else
{
newsize = new Size(1024, 1024);
newSize.Width = 1024;
newSize.Height = 1024;
}
Bitmap resize = new Bitmap(image, newsize);
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
using (Bitmap resize = new Bitmap(image, newSize))
{
imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
}
}
catch (Exception)
{
@@ -233,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
}
catch (WebException)
{
}
finally
{
@@ -243,10 +249,13 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
}
}
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
imageJ2000.Length, state.RequestID);
m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
m_textureManager.ReturnData(
state.RequestID,
new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
request.RequestUri, null, imageJ2000, newSize, false));
}
#region Nested type: RequestState