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If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
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@@ -32,6 +32,7 @@ using System.Net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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@@ -73,12 +74,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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// return false;
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// }
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public byte[] ConvertUrl(string url, string extraParams)
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public IDynamicTexture ConvertUrl(string url, string extraParams)
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{
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return null;
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}
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public byte[] ConvertData(string bodyData, string extraParams)
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public IDynamicTexture ConvertData(string bodyData, string extraParams)
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{
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return null;
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}
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@@ -171,11 +172,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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private void HttpRequestReturn(IAsyncResult result)
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{
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RequestState state = (RequestState) result.AsyncState;
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WebRequest request = (WebRequest) state.Request;
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Stream stream = null;
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byte[] imageJ2000 = new byte[0];
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Size newSize = new Size(0, 0);
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try
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{
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@@ -188,37 +189,43 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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try
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{
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Bitmap image = new Bitmap(stream);
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Size newsize;
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// TODO: make this a bit less hard coded
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if ((image.Height < 64) && (image.Width < 64))
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{
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newsize = new Size(32, 32);
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newSize.Width = 32;
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newSize.Height = 32;
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}
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else if ((image.Height < 128) && (image.Width < 128))
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{
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newsize = new Size(64, 64);
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newSize.Width = 64;
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newSize.Height = 64;
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}
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else if ((image.Height < 256) && (image.Width < 256))
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{
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newsize = new Size(128, 128);
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newSize.Width = 128;
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newSize.Height = 128;
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}
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else if ((image.Height < 512 && image.Width < 512))
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{
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newsize = new Size(256, 256);
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newSize.Width = 256;
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newSize.Height = 256;
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}
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else if ((image.Height < 1024 && image.Width < 1024))
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{
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newsize = new Size(512, 512);
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newSize.Width = 512;
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newSize.Height = 512;
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}
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else
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{
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newsize = new Size(1024, 1024);
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newSize.Width = 1024;
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newSize.Height = 1024;
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}
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Bitmap resize = new Bitmap(image, newsize);
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imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
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using (Bitmap resize = new Bitmap(image, newSize))
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{
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imageJ2000 = OpenJPEG.EncodeFromImage(resize, true);
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}
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}
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catch (Exception)
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{
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@@ -233,7 +240,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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}
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catch (WebException)
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{
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}
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finally
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{
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@@ -243,10 +249,13 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
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}
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}
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m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
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m_log.DebugFormat("[LOADIMAGEURLMODULE]: Returning {0} bytes of image data for request {1}",
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imageJ2000.Length, state.RequestID);
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m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
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m_textureManager.ReturnData(
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state.RequestID,
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new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
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request.RequestUri, null, imageJ2000, newSize, false));
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}
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#region Nested type: RequestState
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