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If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
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@@ -57,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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m_dtm = new DynamicTextureModule();
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m_dtm.ReuseTextures = reuseTextures;
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// m_dtm.ReuseLowDataTextures = reuseTextures;
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m_vrm = new VectorRenderModule();
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@@ -201,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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public void TestRepeatSameDrawReusingTexture()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
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@@ -228,6 +230,46 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
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Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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}
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/// <summary>
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/// Test a low data dynamically generated texture such that it is treated as a low data texture that causes
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/// problems for current viewers.
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/// </summary>
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/// <remarks>
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/// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the
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/// texture
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/// </remarks>
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[Test]
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public void TestRepeatSameDrawLowDataTexture()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
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SetupScene(true);
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SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
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m_dtm.AddDynamicTextureData(
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m_scene.RegionInfo.RegionID,
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so.UUID,
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m_vrm.GetContentType(),
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dtText,
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"1024",
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0);
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UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
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m_dtm.AddDynamicTextureData(
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m_scene.RegionInfo.RegionID,
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so.UUID,
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m_vrm.GetContentType(),
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dtText,
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"1024",
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0);
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Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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}
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[Test]
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public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
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{
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@@ -35,6 +35,7 @@ using System.Net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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@@ -85,20 +86,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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// return lines.Any((str, r) => str.StartsWith("Image"));
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// }
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public byte[] ConvertUrl(string url, string extraParams)
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public IDynamicTexture ConvertUrl(string url, string extraParams)
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{
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return null;
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}
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public byte[] ConvertData(string bodyData, string extraParams)
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public IDynamicTexture ConvertData(string bodyData, string extraParams)
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{
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bool reuseable;
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return Draw(bodyData, extraParams, out reuseable);
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}
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private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
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{
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return Draw(bodyData, extraParams, out reuseable);
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return Draw(bodyData, extraParams);
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}
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public bool AsyncConvertUrl(UUID id, string url, string extraParams)
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@@ -109,10 +104,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
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{
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// XXX: This isn't actually being done asynchronously!
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bool reuseable;
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byte[] data = ConvertData(bodyData, extraParams, out reuseable);
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m_textureManager.ReturnData(id, data, reuseable);
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m_textureManager.ReturnData(id, ConvertData(bodyData, extraParams));
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return true;
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}
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@@ -191,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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#endregion
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private byte[] Draw(string data, string extraParams, out bool reuseable)
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private IDynamicTexture Draw(string data, string extraParams)
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{
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// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
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// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
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@@ -334,6 +326,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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Bitmap bitmap = null;
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Graphics graph = null;
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bool reuseable = false;
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try
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{
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@@ -396,7 +389,8 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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e.Message, e.StackTrace);
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}
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return imageJ2000;
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return new OpenSim.Region.CoreModules.Scripting.DynamicTexture.DynamicTexture(
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data, extraParams, imageJ2000, new Size(width, height), reuseable);
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}
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finally
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{
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