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* Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
This commit is contained in:
@@ -1,23 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using System.IO;
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using System;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneObjectPart : IScriptHost
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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@@ -25,8 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
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private string m_inventoryFileName = "";
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private LLUUID m_folderID = LLUUID.Zero;
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[XmlIgnore]
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public PhysicsActor PhysActor = null;
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[XmlIgnore] public PhysicsActor PhysActor = null;
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protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
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@@ -57,19 +52,25 @@ namespace OpenSim.Region.Environment.Scenes
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#region Properties
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public LLUUID CreatorID;
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public LLUUID ObjectCreator { get { return CreatorID; } }
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public LLUUID ObjectCreator
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{
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get { return CreatorID; }
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}
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/// <summary>
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/// Serial count for inventory file , used to tell if inventory has changed
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/// no need for this to be part of Database backup
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/// </summary>
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protected uint m_inventorySerial = 0;
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public uint InventorySerial
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{
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get { return m_inventorySerial; }
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}
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protected LLUUID m_uuid;
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public LLUUID UUID
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{
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get { return m_uuid; }
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@@ -77,6 +78,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected uint m_localID;
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public uint LocalID
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{
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get { return m_localID; }
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@@ -84,6 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected string m_name;
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public virtual string Name
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{
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get { return m_name; }
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@@ -91,20 +94,23 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLObject.ObjectFlags m_flags;
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public uint ObjectFlags
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{
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get { return (uint)m_flags; }
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set { m_flags = (LLObject.ObjectFlags)value; }
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get { return (uint) m_flags; }
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set { m_flags = (LLObject.ObjectFlags) value; }
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}
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protected LLObject.MaterialType m_material;
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public byte Material
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{
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get { return (byte)m_material; }
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set { m_material = (LLObject.MaterialType)value; }
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get { return (byte) m_material; }
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set { m_material = (LLObject.MaterialType) value; }
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}
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protected ulong m_regionHandle;
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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@@ -113,6 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
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//unkown if this will be kept, added as a way of removing the group position from the group class
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protected LLVector3 m_groupPosition;
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public LLVector3 GroupPosition
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{
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get { return m_groupPosition; }
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@@ -120,6 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLVector3 m_offsetPosition;
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public LLVector3 OffsetPosition
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{
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get { return m_offsetPosition; }
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@@ -132,6 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLQuaternion m_rotationOffset;
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public LLQuaternion RotationOffset
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{
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get { return m_rotationOffset; }
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@@ -139,6 +148,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLVector3 m_velocity;
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/// <summary></summary>
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public LLVector3 Velocity
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{
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@@ -147,6 +157,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLVector3 m_angularVelocity;
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/// <summary></summary>
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public LLVector3 AngularVelocity
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{
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@@ -155,6 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected LLVector3 m_acceleration;
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/// <summary></summary>
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public LLVector3 Acceleration
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{
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@@ -163,13 +175,15 @@ namespace OpenSim.Region.Environment.Scenes
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}
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private string m_description = "";
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public string Description
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{
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get { return this.m_description; }
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set { this.m_description = value; }
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get { return m_description; }
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set { m_description = value; }
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}
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private string m_text = "";
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public string Text
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{
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get { return m_text; }
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@@ -181,6 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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private string m_sitName = "";
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public string SitName
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{
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get { return m_sitName; }
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@@ -188,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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private string m_touchName = "";
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public string TouchName
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{
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get { return m_touchName; }
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@@ -195,17 +211,19 @@ namespace OpenSim.Region.Environment.Scenes
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}
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protected PrimitiveBaseShape m_shape;
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public PrimitiveBaseShape Shape
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{
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get { return this.m_shape; }
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get { return m_shape; }
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set { m_shape = value; }
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}
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public LLVector3 Scale
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{
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set { this.m_shape.Scale = value; }
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get { return this.m_shape.Scale; }
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set { m_shape.Scale = value; }
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get { return m_shape.Scale; }
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}
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#endregion
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public LLUUID ObjectOwner
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@@ -215,16 +233,16 @@ namespace OpenSim.Region.Environment.Scenes
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public SceneObjectGroup ParentGroup
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{
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get { return m_parentGroup; }
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get { return m_parentGroup; }
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}
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#region Constructors
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/// <summary>
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///
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/// </summary>
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public SceneObjectPart()
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{
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}
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/// <summary>
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@@ -236,43 +254,44 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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/// <param name="shape"></param>
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
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{
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this.m_name = "Primitive";
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this.m_regionHandle = regionHandle;
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this.m_parentGroup = parent;
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m_name = "Primitive";
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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this.OwnerID = ownerID;
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this.CreatorID = this.OwnerID;
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this.LastOwnerID = LLUUID.Zero;
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this.UUID = LLUUID.Random();
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this.LocalID = (uint)(localID);
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this.Shape = shape;
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CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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OwnerID = ownerID;
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CreatorID = OwnerID;
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LastOwnerID = LLUUID.Zero;
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UUID = LLUUID.Random();
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LocalID = (uint) (localID);
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Shape = shape;
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GroupPosition = groupPosition;
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OffsetPosition = offsetPosition;
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RotationOffset = LLQuaternion.Identity;
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Velocity = new LLVector3(0, 0, 0);
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AngularVelocity = new LLVector3(0, 0, 0);
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Acceleration = new LLVector3(0, 0, 0);
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this.GroupPosition = groupPosition;
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this.OffsetPosition = offsetPosition;
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this.RotationOffset = LLQuaternion.Identity;
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this.Velocity = new LLVector3(0, 0, 0);
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this.AngularVelocity = new LLVector3(0, 0, 0);
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this.Acceleration = new LLVector3(0, 0, 0);
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m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
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m_folderID = LLUUID.Random();
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m_flags = 0;
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m_flags |= LLObject.ObjectFlags.ObjectModify |
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LLObject.ObjectFlags.ObjectCopy |
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LLObject.ObjectFlags.ObjectYouOwner |
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LLObject.ObjectFlags.Touch |
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LLObject.ObjectFlags.ObjectMove |
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LLObject.ObjectFlags.AllowInventoryDrop |
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LLObject.ObjectFlags.ObjectTransfer |
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LLObject.ObjectFlags.ObjectOwnerModify;
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m_flags |= LLObject.ObjectFlags.ObjectModify |
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LLObject.ObjectFlags.ObjectCopy |
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LLObject.ObjectFlags.ObjectYouOwner |
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LLObject.ObjectFlags.Touch |
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LLObject.ObjectFlags.ObjectMove |
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LLObject.ObjectFlags.AllowInventoryDrop |
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LLObject.ObjectFlags.ObjectTransfer |
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LLObject.ObjectFlags.ObjectOwnerModify;
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ScheduleFullUpdate();
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}
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/// <summary>
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/// Re/create a SceneObjectPart (prim)
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/// currently not used, and maybe won't be
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@@ -283,23 +302,26 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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/// <param name="shape"></param>
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags)
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID,
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LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
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LLVector3 position, LLQuaternion rotation, uint flags)
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{
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this.m_regionHandle = regionHandle;
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this.m_parentGroup = parent;
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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this.CreationDate = creationDate;
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this.OwnerID = ownerID;
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this.CreatorID = creatorID;
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this.LastOwnerID = lastOwnerID;
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this.UUID = LLUUID.Random();
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this.LocalID = (uint)(localID);
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this.Shape = shape;
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CreationDate = creationDate;
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OwnerID = ownerID;
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CreatorID = creatorID;
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LastOwnerID = lastOwnerID;
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UUID = LLUUID.Random();
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LocalID = (uint) (localID);
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Shape = shape;
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this.OffsetPosition = position;
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this.RotationOffset = rotation;
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this.ObjectFlags = flags;
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OffsetPosition = position;
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RotationOffset = rotation;
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ObjectFlags = flags;
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}
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#endregion
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/// <summary>
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@@ -309,8 +331,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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public static SceneObjectPart FromXml(XmlReader xmlReader)
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{
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XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
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return (SceneObjectPart)serializer.Deserialize(xmlReader);
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XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
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return (SceneObjectPart) serializer.Deserialize(xmlReader);
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}
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/// <summary>
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@@ -319,7 +341,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="xmlWriter"></param>
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public void ToXml(XmlWriter xmlWriter)
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{
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XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
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XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
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serializer.Serialize(xmlWriter, this);
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}
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@@ -329,7 +351,6 @@ namespace OpenSim.Region.Environment.Scenes
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public void SetParent(SceneObjectGroup parent)
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{
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m_parentGroup = parent;
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}
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public LLUUID GetRootPartUUID()
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@@ -342,34 +363,38 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#region Copying
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public SceneObjectPart Copy(uint localID)
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{
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SceneObjectPart dupe = (SceneObjectPart)this.MemberwiseClone();
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SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
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dupe.m_shape = m_shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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dupe.UUID = LLUUID.Random();
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dupe.LocalID = localID;
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dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
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dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
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dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
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dupe.RotationOffset =
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new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
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dupe.Velocity = new LLVector3(0, 0, 0);
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dupe.Acceleration = new LLVector3(0, 0, 0);
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dupe.AngularVelocity = new LLVector3(0, 0, 0);
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dupe.ObjectFlags = this.ObjectFlags;
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dupe.ObjectFlags = ObjectFlags;
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byte[] extraP = new byte[this.Shape.ExtraParams.Length];
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Array.Copy(this.Shape.ExtraParams, extraP, extraP.Length);
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byte[] extraP = new byte[Shape.ExtraParams.Length];
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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dupe.Shape.ExtraParams = extraP;
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return dupe;
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}
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#endregion
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#region Update Scheduling
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/// <summary>
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///
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/// </summary>
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@@ -387,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_parentGroup.HasChanged = true;
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}
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this.TimeStampFull =(uint) Util.UnixTimeSinceEpoch();
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TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 2;
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}
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@@ -402,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_parentGroup.HasChanged = true;
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}
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this.TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
|
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 1;
|
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}
|
||||
}
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@@ -426,56 +451,60 @@ namespace OpenSim.Region.Environment.Scenes
|
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}
|
||||
}
|
||||
}
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||||
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#endregion
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#region Shape
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||||
|
||||
/// <summary>
|
||||
///
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||||
/// </summary>
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||||
/// <param name="shapeBlock"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
|
||||
this.m_shape.PathBegin = shapeBlock.PathBegin;
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||||
this.m_shape.PathEnd = shapeBlock.PathEnd;
|
||||
this.m_shape.PathScaleX = shapeBlock.PathScaleX;
|
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this.m_shape.PathScaleY = shapeBlock.PathScaleY;
|
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this.m_shape.PathShearX = shapeBlock.PathShearX;
|
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this.m_shape.PathShearY = shapeBlock.PathShearY;
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this.m_shape.PathSkew = shapeBlock.PathSkew;
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||||
this.m_shape.ProfileBegin = shapeBlock.ProfileBegin;
|
||||
this.m_shape.ProfileEnd = shapeBlock.ProfileEnd;
|
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this.m_shape.PathCurve = shapeBlock.PathCurve;
|
||||
this.m_shape.ProfileCurve = shapeBlock.ProfileCurve;
|
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this.m_shape.ProfileHollow = shapeBlock.ProfileHollow;
|
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this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
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this.m_shape.PathRevolutions = shapeBlock.PathRevolutions;
|
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this.m_shape.PathTaperX = shapeBlock.PathTaperX;
|
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this.m_shape.PathTaperY = shapeBlock.PathTaperY;
|
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this.m_shape.PathTwist = shapeBlock.PathTwist;
|
||||
this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
|
||||
m_shape.PathBegin = shapeBlock.PathBegin;
|
||||
m_shape.PathEnd = shapeBlock.PathEnd;
|
||||
m_shape.PathScaleX = shapeBlock.PathScaleX;
|
||||
m_shape.PathScaleY = shapeBlock.PathScaleY;
|
||||
m_shape.PathShearX = shapeBlock.PathShearX;
|
||||
m_shape.PathShearY = shapeBlock.PathShearY;
|
||||
m_shape.PathSkew = shapeBlock.PathSkew;
|
||||
m_shape.ProfileBegin = shapeBlock.ProfileBegin;
|
||||
m_shape.ProfileEnd = shapeBlock.ProfileEnd;
|
||||
m_shape.PathCurve = shapeBlock.PathCurve;
|
||||
m_shape.ProfileCurve = shapeBlock.ProfileCurve;
|
||||
m_shape.ProfileHollow = shapeBlock.ProfileHollow;
|
||||
m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
||||
m_shape.PathRevolutions = shapeBlock.PathRevolutions;
|
||||
m_shape.PathTaperX = shapeBlock.PathTaperX;
|
||||
m_shape.PathTaperY = shapeBlock.PathTaperY;
|
||||
m_shape.PathTwist = shapeBlock.PathTwist;
|
||||
m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Inventory
|
||||
|
||||
public void AddInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
item.parent_id = m_folderID;
|
||||
item.creation_date = 1000;
|
||||
item.ParentPartID = this.UUID;
|
||||
this.TaskInventory.Add(item.item_id, item);
|
||||
this.m_inventorySerial++;
|
||||
item.ParentPartID = UUID;
|
||||
TaskInventory.Add(item.item_id, item);
|
||||
m_inventorySerial++;
|
||||
}
|
||||
|
||||
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
|
||||
{
|
||||
if (localID == this.LocalID)
|
||||
if (localID == LocalID)
|
||||
{
|
||||
if (this.TaskInventory.ContainsKey(itemID))
|
||||
if (TaskInventory.ContainsKey(itemID))
|
||||
{
|
||||
string type = TaskInventory[itemID].inv_type;
|
||||
this.TaskInventory.Remove(itemID);
|
||||
this.m_inventorySerial++;
|
||||
TaskInventory.Remove(itemID);
|
||||
m_inventorySerial++;
|
||||
if (type == "lsltext")
|
||||
{
|
||||
return 10;
|
||||
@@ -496,16 +525,17 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="localID"></param>
|
||||
public bool GetInventoryFileName(IClientAPI client, uint localID)
|
||||
{
|
||||
if (localID == this.m_localID)
|
||||
if (localID == m_localID)
|
||||
{
|
||||
if (this.m_inventorySerial > 0)
|
||||
if (m_inventorySerial > 0)
|
||||
{
|
||||
client.SendTaskInventory(this.m_uuid, (short)m_inventorySerial, Helpers.StringToField(m_inventoryFileName));
|
||||
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
|
||||
Helpers.StringToField(m_inventoryFileName));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
|
||||
client.SendTaskInventory(m_uuid, 0, new byte[0]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -515,8 +545,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public string RequestInventoryFile(IXfer xferManager)
|
||||
{
|
||||
byte[] fileData = new byte[0];
|
||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
|
||||
foreach (TaskInventoryItem item in this.TaskInventory.Values)
|
||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
|
||||
foreach (TaskInventoryItem item in TaskInventory.Values)
|
||||
{
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.item_id.ToStringHyphenated());
|
||||
@@ -550,49 +580,56 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ExtraParams
|
||||
|
||||
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
||||
{
|
||||
this.m_shape.ExtraParams = new byte[data.Length + 7];
|
||||
m_shape.ExtraParams = new byte[data.Length + 7];
|
||||
int i = 0;
|
||||
uint length = (uint)data.Length;
|
||||
this.m_shape.ExtraParams[i++] = 1;
|
||||
this.m_shape.ExtraParams[i++] = (byte)(type % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
|
||||
uint length = (uint) data.Length;
|
||||
m_shape.ExtraParams[i++] = 1;
|
||||
m_shape.ExtraParams[i++] = (byte) (type%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
|
||||
|
||||
this.m_shape.ExtraParams[i++] = (byte)(length % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
|
||||
Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
|
||||
|
||||
this.ScheduleFullUpdate();
|
||||
m_shape.ExtraParams[i++] = (byte) (length%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
|
||||
Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
|
||||
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Texture
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="textureEntry"></param>
|
||||
public void UpdateTextureEntry(byte[] textureEntry)
|
||||
{
|
||||
this.m_shape.TextureEntry = textureEntry;
|
||||
m_shape.TextureEntry = textureEntry;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ParticleSystem
|
||||
public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem)
|
||||
|
||||
public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
|
||||
{
|
||||
this.m_particleSystem = pSystem.GetBytes();
|
||||
m_particleSystem = pSystem.GetBytes();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Position
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
@@ -600,46 +637,52 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public void UpdateOffSet(LLVector3 pos)
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.OffsetPosition = newPos;
|
||||
OffsetPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
|
||||
public void UpdateGroupPosition(LLVector3 pos)
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.GroupPosition = newPos;
|
||||
GroupPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region rotation
|
||||
|
||||
public void UpdateRotation(LLQuaternion rot)
|
||||
{
|
||||
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
|
||||
RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Resizing/Scale
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="scale"></param>
|
||||
public void Resize(LLVector3 scale)
|
||||
{
|
||||
this.m_shape.Scale = scale;
|
||||
m_shape.Scale = scale;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client Update Methods
|
||||
|
||||
public void AddFullUpdateToAllAvatars()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].AddFullPart(this);
|
||||
// avatars[i].QueuePartForUpdate(this);
|
||||
// avatars[i].QueuePartForUpdate(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -654,7 +697,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
|
||||
@@ -691,26 +734,26 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
LLQuaternion lRot;
|
||||
lRot = RotationOffset;
|
||||
|
||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, this.ObjectFlags, m_uuid, OwnerID,
|
||||
m_text, ParentID, this.m_particleSystem, lRot);
|
||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, ObjectFlags, m_uuid,
|
||||
OwnerID,
|
||||
m_text, ParentID, m_particleSystem, lRot);
|
||||
}
|
||||
|
||||
/// Terse updates
|
||||
|
||||
public void AddTerseUpdateToAllAvatars()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].AddTersePart(this);
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].AddTersePart(this);
|
||||
// avatars[i].QueuePartForUpdate(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTerseUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
presence.AddTersePart(this);
|
||||
// presence.QueuePartForUpdate(this);
|
||||
// presence.QueuePartForUpdate(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -718,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
|
||||
@@ -741,8 +784,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
lPos = this.OffsetPosition;
|
||||
LLQuaternion mRot = this.RotationOffset;
|
||||
lPos = OffsetPosition;
|
||||
LLQuaternion mRot = RotationOffset;
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
||||
}
|
||||
|
||||
@@ -753,9 +796,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="lPos"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
|
||||
{
|
||||
LLQuaternion mRot = this.RotationOffset;
|
||||
LLQuaternion mRot = RotationOffset;
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public virtual void UpdateMovement()
|
||||
@@ -778,11 +822,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
|
||||
{
|
||||
BuildString += "\tinv_object\t0\n\t{\n";
|
||||
this.AddNameValueLine("obj_id", folderID.ToStringHyphenated());
|
||||
this.AddNameValueLine("parent_id", parentID.ToStringHyphenated());
|
||||
this.AddNameValueLine("type", "category");
|
||||
this.AddNameValueLine("name", "Contents");
|
||||
this.AddSectionEnd();
|
||||
AddNameValueLine("obj_id", folderID.ToStringHyphenated());
|
||||
AddNameValueLine("parent_id", parentID.ToStringHyphenated());
|
||||
AddNameValueLine("type", "category");
|
||||
AddNameValueLine("name", "Contents");
|
||||
AddSectionEnd();
|
||||
}
|
||||
|
||||
public void AddItemStart()
|
||||
@@ -831,7 +875,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
"lsltext",
|
||||
""
|
||||
@@ -865,5 +909,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user