* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
This commit is contained in:
Justin Clarke Casey
2008-11-05 15:26:10 +00:00
parent 638fe7a7b5
commit 8f3c5dbe5c
3 changed files with 123 additions and 119 deletions

View File

@@ -3486,14 +3486,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(avatar);
if (m_host.RegionHandle == presence.RegionHandle)
{
Dictionary<UUID, string> animationNames = AnimationSet.Animations.AnimsNames;
Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames;
if (presence != null)
{
AnimationSet currentAnims = presence.Animations;
string currentAnimation = String.Empty;
if (animationNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimation))
return currentAnimation;
string currentAnimationState = String.Empty;
if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState))
return currentAnimationState;
}
}
return String.Empty;