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Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
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@@ -291,17 +291,17 @@ namespace OpenSim.Framework
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+ 0.07f * (float)m_visualparams[78] / 255.0f // Shoe platform height
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+ 0.3836f * (float)m_visualparams[125] / 255.0f // Leg length
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- m_avatarHeight / 2) * 0.3f - 0.04f;
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//System.Console.WriteLine(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
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//System.Console.WriteLine("------------- Set Appearance Texture ---------------");
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//m_log.Debug(">>>>>>> [APPEARANCE]: Height {0} Hip offset {1}", m_avatarHeight, m_hipOffset);
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//m_log.Debug("------------- Set Appearance Texture ---------------");
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//Primitive.TextureEntryFace[] faces = Texture.FaceTextures;
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//foreach (Primitive.TextureEntryFace face in faces)
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//{
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// if (face != null)
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// System.Console.WriteLine(" ++ " + face.TextureID);
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// m_log.Debug(" ++ " + face.TextureID);
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// else
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// System.Console.WriteLine(" ++ NULL ");
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// m_log.Debug(" ++ NULL ");
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//}
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//System.Console.WriteLine("----------------------------");
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//m_log.Debug("----------------------------");
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}
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@@ -350,7 +350,7 @@ namespace OpenSim.Framework
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m_avatarHeight = (float)info.GetValue("m_avatarHeight", typeof(float));
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//System.Console.WriteLine("AvatarAppearance Deserialize END");
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//m_log.Debug("AvatarAppearance Deserialize END");
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}
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// this is used for OGS1
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