Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:

* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
This commit is contained in:
Charles Krinke
2009-02-22 20:52:55 +00:00
parent 913654f2c9
commit 8f55b9d735
117 changed files with 580 additions and 409 deletions

View File

@@ -28,11 +28,15 @@ using System;
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
using System.Reflection;
namespace OpenSim.Region.CoreModules.World.Terrain.Effects
{
internal class CookieCutter : ITerrainEffect
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region ITerrainEffect Members
public void RunEffect(ITerrainChannel map)
@@ -44,7 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
bool[,] smoothMask = new bool[map.Width,map.Height];
bool[,] allowMask = new bool[map.Width,map.Height];
Console.WriteLine("S1");
m_log.Info("S1");
// Step one, generate rough mask
int x, y;
@@ -52,7 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
{
for (y = 0; y < map.Height; y++)
{
Console.Write(".");
m_log.Info(".");
smoothMask[x, y] = true;
allowMask[x,y] = true;
@@ -71,10 +75,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
}
}
Console.WriteLine("S2");
m_log.Info("S2");
//smooth.FloodEffect(map, smoothMask, 4.0);
Console.WriteLine("S3");
m_log.Info("S3");
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)

View File

@@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
catch (Exception e) // LEGIT: Catching problems caused by OpenJPEG p/invoke
{
Console.WriteLine("Failed generating terrain map: " + e);
m_log.Error("Failed generating terrain map: " + e);
}
return imageData;

View File

@@ -40,6 +40,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
// Hue, Saturation, Value; used for color-interpolation
struct HSV {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public float h;
public float s;
public float v;
@@ -76,10 +78,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// (for info about algorithm, see http://en.wikipedia.org/wiki/HSL_and_HSV)
public Color toColor()
{
if (s < 0f) Console.WriteLine("S < 0: " + s);
else if (s > 1f) Console.WriteLine("S > 1: " + s);
if (v < 0f) Console.WriteLine("V < 0: " + v);
else if (v > 1f) Console.WriteLine("V > 1: " + v);
if (s < 0f) m_log.Debug("S < 0: " + s);
else if (s > 1f) m_log.Debug("S > 1: " + s);
if (v < 0f) m_log.Debug("V < 0: " + v);
else if (v > 1f) m_log.Debug("V > 1: " + v);
float f = h / 60f;
int sector = (int)f % 6;