Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:

* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
This commit is contained in:
Charles Krinke
2009-02-22 20:52:55 +00:00
parent 913654f2c9
commit 8f55b9d735
117 changed files with 580 additions and 409 deletions

View File

@@ -28,11 +28,15 @@ using System;
using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using log4net;
using System.Reflection;
namespace OpenSim.Region.CoreModules.World.Terrain.Effects
{
internal class CookieCutter : ITerrainEffect
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region ITerrainEffect Members
public void RunEffect(ITerrainChannel map)
@@ -44,7 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
bool[,] smoothMask = new bool[map.Width,map.Height];
bool[,] allowMask = new bool[map.Width,map.Height];
Console.WriteLine("S1");
m_log.Info("S1");
// Step one, generate rough mask
int x, y;
@@ -52,7 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
{
for (y = 0; y < map.Height; y++)
{
Console.Write(".");
m_log.Info(".");
smoothMask[x, y] = true;
allowMask[x,y] = true;
@@ -71,10 +75,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
}
}
Console.WriteLine("S2");
m_log.Info("S2");
//smooth.FloodEffect(map, smoothMask, 4.0);
Console.WriteLine("S3");
m_log.Info("S3");
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)