Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:

* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
This commit is contained in:
Charles Krinke
2009-02-22 20:52:55 +00:00
parent 913654f2c9
commit 8f55b9d735
117 changed files with 580 additions and 409 deletions

View File

@@ -372,7 +372,7 @@ namespace OpenSim.Region.Framework.Scenes
Dictionary<ulong, string> seeds
= new Dictionary<ulong, string>(avatar.Scene.CapsModule.GetChildrenSeeds(avatar.UUID));
//Console.WriteLine(" !!! No. of seeds: " + seeds.Count);
//m_log.Debug(" !!! No. of seeds: " + seeds.Count);
if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Framework.Scenes
int count = 20;
while (m_agentsInTransit.Contains(id) && count-- > 0)
{
//Console.WriteLine(" >>> Waiting... " + count);
//m_log.Debug(" >>> Waiting... " + count);
Thread.Sleep(1000);
}
@@ -966,7 +966,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool ReleaseAgent(UUID id)
{
//Console.WriteLine(" >>> ReleaseAgent called <<< ");
//m_log.Debug(" >>> ReleaseAgent called <<< ");
return ResetFromTransit(id);
}
@@ -1104,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes
//AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
agent.ControllingClient.RequestClientInfo();
//Console.WriteLine("BEFORE CROSS");
//m_log.Debug("BEFORE CROSS");
//Scene.DumpChildrenSeeds(UUID);
//DumpKnownRegions();
string agentcaps;
@@ -1162,7 +1162,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
//Console.WriteLine("AFTER CROSS");
//m_log.Debug("AFTER CROSS");
//Scene.DumpChildrenSeeds(UUID);
//DumpKnownRegions();
return agent;
@@ -1252,14 +1252,14 @@ namespace OpenSim.Region.Framework.Scenes
// private void Dump(string msg, List<ulong> handles)
// {
// Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg);
// m_log.Info"-------------- HANDLE DUMP ({0}) ---------", msg);
// foreach (ulong handle in handles)
// {
// uint x, y;
// Utils.LongToUInts(handle, out x, out y);
// x = x / Constants.RegionSize;
// y = y / Constants.RegionSize;
// Console.WriteLine("({0}, {1})", x, y);
// m_log.Info("({0}, {1})", x, y);
// }
// }
}