When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client.

This commit is contained in:
Tom Grimshaw
2010-05-17 14:14:19 -07:00
parent a003c36de5
commit 8f838c722d
10 changed files with 55 additions and 5 deletions

View File

@@ -1114,6 +1114,7 @@ namespace OpenSim.Framework
void InPacket(object NewPack);
void ProcessInPacket(Packet NewPack);
void Close();
void Close(bool sendStop);
void Kick(string message);
/// <summary>