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When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client.
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@@ -1114,6 +1114,7 @@ namespace OpenSim.Framework
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void InPacket(object NewPack);
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void ProcessInPacket(Packet NewPack);
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void Close();
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void Close(bool sendStop);
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void Kick(string message);
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/// <summary>
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