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When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client.
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@@ -3489,7 +3489,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// We have a zombie from a crashed session. Kill it.
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m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
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sp.ControllingClient.Close();
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sp.ControllingClient.Close(false);
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}
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}
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