When killing a zombie session, don't send the stop packet since it often has the effect of killing a newly connected client.

This commit is contained in:
Tom Grimshaw
2010-05-17 14:14:19 -07:00
parent a003c36de5
commit 8f838c722d
10 changed files with 55 additions and 5 deletions

View File

@@ -3489,7 +3489,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// We have a zombie from a crashed session. Kill it.
m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
sp.ControllingClient.Close();
sp.ControllingClient.Close(false);
}
}