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* Added loading methods for NullStorage.
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@@ -39,6 +39,7 @@ using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Interfaces;
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using OpenSim.Region.Scripting;
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using OpenSim.Region.Terrain;
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using Caps = OpenSim.Region.Capabilities.Caps;
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@@ -65,6 +66,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected AuthenticateSessionsBase authenticateHandler;
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protected RegionCommsListener regionCommsHost;
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protected CommunicationsManager commsManager;
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protected StorageManager storageManager;
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protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
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protected BaseHttpServer httpListener;
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@@ -118,11 +120,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="clientThreads">Dictionary to contain client threads</param>
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/// <param name="regionHandle">Region Handle for this region</param>
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/// <param name="regionName">Region Name for this region</param>
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public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
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public Scene(ClientManager clientManager, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer)
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{
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updateLock = new Mutex(false);
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this.authenticateHandler = authen;
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this.commsManager = commsMan;
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this.storageManager = storeManager;
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this.assetCache = assetCach;
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m_clientManager = clientManager;
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m_regInfo = regInfo;
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