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Make sure unlinked child prims get persisted
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@@ -1632,6 +1632,11 @@ namespace OpenSim.Region.Framework.Scenes
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// Unlink all child parts from their groups
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//
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child.ParentGroup.DelinkFromGroup(child, true);
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// These are not in affected groups and will not be
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// handled further. Do the honors here.
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child.ParentGroup.HasGroupChanged = true;
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child.ParentGroup.ScheduleGroupForFullUpdate();
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}
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foreach (SceneObjectPart root in rootParts)
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