set optional group position and rotation before attach to scene

This commit is contained in:
UbitUmarov
2017-06-06 20:38:17 +01:00
parent a23f99366f
commit 9011ca8461
2 changed files with 6 additions and 19 deletions

View File

@@ -388,19 +388,19 @@ namespace OpenSim.Region.Framework.Scenes
public bool AddNewSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
{
AddNewSceneObject(sceneObject, attachToBackup, false);
if (pos != null)
sceneObject.AbsolutePosition = (Vector3)pos;
if (rot != null)
sceneObject.UpdateGroupRotationR((Quaternion)rot);
AddNewSceneObject(sceneObject, attachToBackup, false);
if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim)
{
sceneObject.ClearPartAttachmentData();
}
if (rot != null)
sceneObject.UpdateGroupRotationR((Quaternion)rot);
PhysicsActor pa = sceneObject.RootPart.PhysActor;
if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
{