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* Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.
* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
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@@ -603,11 +603,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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AddTerseUpdateToAllAvatars();
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ClearUpdateSchedule();
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if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
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{
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// This causes the Scene to 'poll' physical objects every couple of frames
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// bad, so it's been replaced by an event driven method.
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//if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
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//{
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// Only send the constant terse updates on physical objects!
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ScheduleTerseUpdate();
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}
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//ScheduleTerseUpdate();
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//}
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}
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else
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{
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