* Moved BulletX off of the 'constant terse update' method. It now only sends terse updates when needed.

* Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P
* Updated some Masses in ODE to help large prim slow down by friction easier.
This commit is contained in:
Teravus Ovares
2007-11-09 13:45:42 +00:00
parent 7fb227ed1e
commit 90274434c6
3 changed files with 44 additions and 8 deletions

View File

@@ -603,11 +603,14 @@ namespace OpenSim.Region.Environment.Scenes
{
AddTerseUpdateToAllAvatars();
ClearUpdateSchedule();
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
{
// This causes the Scene to 'poll' physical objects every couple of frames
// bad, so it's been replaced by an event driven method.
//if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
//{
// Only send the constant terse updates on physical objects!
ScheduleTerseUpdate();
}
//ScheduleTerseUpdate();
//}
}
else
{