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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Scene.cs
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@@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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scene = SceneHelpers.SetupScene();
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scene = new SceneHelpers().SetupScene();
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m_attMod = new AttachmentsModule();
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SceneHelpers.SetupSceneModules(scene, config, m_attMod, new BasicInventoryAccessModule());
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}
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@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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UUID userId = TestHelpers.ParseTail(0x1);
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneHelpers.SetupScene();
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TestScene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, afm);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
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@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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CoreAssetCache assetCache = new CoreAssetCache();
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = SceneHelpers.SetupScene(assetCache);
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TestScene scene = new SceneHelpers(assetCache).SetupScene();
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SceneHelpers.SetupSceneModules(scene, afm);
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, userId);
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@@ -78,7 +78,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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config.AddConfig("FriendsService");
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config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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m_fm = new FriendsModule();
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SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
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}
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@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// log4net.Config.XmlConfigurator.Configure();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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m_archiverModule = new InventoryArchiverModule();
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m_scene = SceneHelpers.SetupScene();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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}
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@@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
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@@ -247,7 +247,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryArchiverModule archiverModule = new InventoryArchiverModule();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(scene, archiverModule);
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// Create user
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@@ -326,7 +326,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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@@ -393,7 +393,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelpers.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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@@ -444,7 +444,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneHelpers.SetupScene();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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