Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2012-04-27 17:09:49 +01:00
65 changed files with 736 additions and 634 deletions

View File

@@ -50,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Groups");
config.Set("Enabled", true);

View File

@@ -76,22 +76,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
public void Say(string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Say);
SendOnChatFromClient(0, message, ChatTypeEnum.Say);
}
public void Shout(string message)
public void Say(int channel, string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Shout);
SendOnChatFromClient(channel, message, ChatTypeEnum.Say);
}
public void Whisper(string message)
public void Shout(int channel, string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Whisper);
SendOnChatFromClient(channel, message, ChatTypeEnum.Shout);
}
public void Whisper(int channel, string message)
{
SendOnChatFromClient(channel, message, ChatTypeEnum.Whisper);
}
public void Broadcast(string message)
{
SendOnChatFromClient(message, ChatTypeEnum.Broadcast);
SendOnChatFromClient(0, message, ChatTypeEnum.Broadcast);
}
public void GiveMoney(UUID target, int amount)
@@ -146,10 +151,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
#region Internal Functions
private void SendOnChatFromClient(string message, ChatTypeEnum chatType)
private void SendOnChatFromClient(int channel, string message, ChatTypeEnum chatType)
{
OSChatMessage chatFromClient = new OSChatMessage();
chatFromClient.Channel = 0;
chatFromClient.Channel = channel;
chatFromClient.From = Name;
chatFromClient.Message = message;
chatFromClient.Position = StartPos;

View File

@@ -212,6 +212,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public bool Say(UUID agentID, Scene scene, string text)
{
return Say(agentID, scene, text, 0);
}
public bool Say(UUID agentID, Scene scene, string text, int channel)
{
lock (m_avatars)
{
@@ -220,7 +225,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Say(text);
m_avatars[agentID].Say(channel, text);
return true;
}
}
return false;
}
public bool Shout(UUID agentID, Scene scene, string text, int channel)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Shout(channel, text);
return true;
}
@@ -247,6 +270,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return false;
}
public bool Whisper(UUID agentID, Scene scene, string text, int channel)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
{
ScenePresence sp;
scene.TryGetScenePresence(agentID, out sp);
m_avatars[agentID].Whisper(channel, text);
return true;
}
}
return false;
}
public bool Stand(UUID agentID, Scene scene)
{
lock (m_avatars)

View File

@@ -85,7 +85,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
m_attMod = new AttachmentsModule();
m_npcMod = new NPCModule();
m_scene = SceneHelpers.SetupScene();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, m_afMod, m_umMod, m_attMod, m_npcMod, new BasicInventoryAccessModule());
}