Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
This commit is contained in:
Melanie
2012-04-27 17:09:49 +01:00
65 changed files with 736 additions and 634 deletions

View File

@@ -58,57 +58,67 @@ namespace OpenSim.Tests.Common
/// </summary>
public class SceneHelpers
{
public static TestScene SetupScene()
private AgentCircuitManager m_acm = new AgentCircuitManager();
private ISimulationDataService m_simDataService
= OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
private IEstateDataService m_estateDataService;
private LocalAssetServicesConnector m_assetService;
private LocalAuthenticationServicesConnector m_authenticationService;
private LocalInventoryServicesConnector m_inventoryService;
private LocalGridServicesConnector m_gridService;
private LocalUserAccountServicesConnector m_userAccountService;
private LocalPresenceServicesConnector m_presenceService;
private CoreAssetCache m_cache;
public SceneHelpers() : this(null) {}
public SceneHelpers(CoreAssetCache cache)
{
return SetupScene(null);
m_assetService = StartAssetService(cache);
m_authenticationService = StartAuthenticationService();
m_inventoryService = StartInventoryService();
m_gridService = StartGridService();
m_userAccountService = StartUserAccountService();
m_presenceService = StartPresenceService();
m_inventoryService.PostInitialise();
m_assetService.PostInitialise();
m_userAccountService.PostInitialise();
m_presenceService.PostInitialise();
m_cache = cache;
}
/// <summary>
/// Set up a test scene
/// </summary>
/// <remarks>
/// Automatically starts service threads, as would the normal runtime.
/// Automatically starts services, as would the normal runtime.
/// </remarks>
/// <returns></returns>
public static TestScene SetupScene(CoreAssetCache cache)
public TestScene SetupScene()
{
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, cache);
return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
}
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
public TestScene SetupScene(string name, UUID id, uint x, uint y)
{
return SetupScene(name, id, x, y, null);
return SetupScene(name, id, x, y, new IniConfigSource());
}
/// <summary>
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.
/// Set up a scene.
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cache"></param>
/// <returns></returns>
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache)
{
return SetupScene(name, id, x, y, cache, new IniConfigSource());
}
/// <summary>
/// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
/// or a different, to get a brand new scene with new shared region modules.
/// </summary>
/// <param name="name">Name of the region</param>
/// <param name="id">ID of the region</param>
/// <param name="x">X co-ordinate of the region</param>
/// <param name="y">Y co-ordinate of the region</param>
/// <param name="cache"></param>
/// <param name="configSource"></param>
/// <returns></returns>
public static TestScene SetupScene(
string name, UUID id, uint x, uint y, CoreAssetCache cache, IConfigSource configSource)
public TestScene SetupScene(
string name, UUID id, uint x, uint y, IConfigSource configSource)
{
Console.WriteLine("Setting up test scene {0}", name);
@@ -119,30 +129,47 @@ namespace OpenSim.Tests.Common
regInfo.RegionName = name;
regInfo.RegionID = id;
AgentCircuitManager acm = new AgentCircuitManager();
SceneCommunicationService scs = new SceneCommunicationService();
ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
IEstateDataService estateDataService = null;
TestScene testScene = new TestScene(
regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);
regInfo, m_acm, scs, m_simDataService, m_estateDataService, null, false, configSource, null);
IRegionModule godsModule = new GodsModule();
godsModule.Initialise(testScene, new IniConfigSource());
testScene.AddModule(godsModule.Name, godsModule);
LocalAssetServicesConnector assetService = StartAssetService(testScene, cache);
StartAuthenticationService(testScene);
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
StartGridService(testScene);
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
// Add scene to services
m_assetService.AddRegion(testScene);
inventoryService.PostInitialise();
assetService.PostInitialise();
userAccountService.PostInitialise();
presenceService.PostInitialise();
if (m_cache != null)
{
m_cache.AddRegion(testScene);
m_cache.RegionLoaded(testScene);
testScene.AddRegionModule(m_cache.Name, m_cache);
}
m_assetService.RegionLoaded(testScene);
testScene.AddRegionModule(m_assetService.Name, m_assetService);
m_authenticationService.AddRegion(testScene);
m_authenticationService.RegionLoaded(testScene);
testScene.AddRegionModule(m_authenticationService.Name, m_authenticationService);
m_inventoryService.AddRegion(testScene);
m_inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(m_inventoryService.Name, m_inventoryService);
m_gridService.AddRegion(testScene);
m_gridService.RegionLoaded(testScene);
testScene.AddRegionModule(m_gridService.Name, m_gridService);
m_userAccountService.AddRegion(testScene);
m_userAccountService.RegionLoaded(testScene);
testScene.AddRegionModule(m_userAccountService.Name, m_userAccountService);
m_presenceService.AddRegion(testScene);
m_presenceService.RegionLoaded(testScene);
testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
testScene.SetModuleInterfaces();
@@ -162,19 +189,17 @@ namespace OpenSim.Tests.Common
return testScene;
}
private static LocalAssetServicesConnector StartAssetService(Scene testScene, CoreAssetCache cache)
private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
{
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
config.AddConfig("AssetService");
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
assetService.Initialise(config);
assetService.AddRegion(testScene);
if (cache != null)
{
@@ -184,56 +209,43 @@ namespace OpenSim.Tests.Common
cacheConfig.AddConfig("AssetCache");
cache.Initialise(cacheConfig);
cache.AddRegion(testScene);
cache.RegionLoaded(testScene);
testScene.AddRegionModule(cache.Name, cache);
}
assetService.RegionLoaded(testScene);
testScene.AddRegionModule(assetService.Name, assetService);
return assetService;
}
private static void StartAuthenticationService(Scene testScene)
private static LocalAuthenticationServicesConnector StartAuthenticationService()
{
ISharedRegionModule service = new LocalAuthenticationServicesConnector();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("AuthenticationService");
config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
config.Configs["AuthenticationService"].Set(
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
LocalAuthenticationServicesConnector service = new LocalAuthenticationServicesConnector();
service.Initialise(config);
service.AddRegion(testScene);
service.RegionLoaded(testScene);
testScene.AddRegionModule(service.Name, service);
//m_authenticationService = service;
return service;
}
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
private static LocalInventoryServicesConnector StartInventoryService()
{
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
inventoryService.Initialise(config);
inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene);
testScene.AddRegionModule(inventoryService.Name, inventoryService);
return inventoryService;
}
private static LocalGridServicesConnector StartGridService(Scene testScene)
private static LocalGridServicesConnector StartGridService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
@@ -245,8 +257,6 @@ namespace OpenSim.Tests.Common
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
gridService.Initialise(config);
gridService.AddRegion(testScene);
gridService.RegionLoaded(testScene);
return gridService;
}
@@ -256,7 +266,7 @@ namespace OpenSim.Tests.Common
/// </summary>
/// <param name="testScene"></param>
/// <returns></returns>
private static LocalUserAccountServicesConnector StartUserAccountService(Scene testScene)
private static LocalUserAccountServicesConnector StartUserAccountService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
@@ -268,10 +278,6 @@ namespace OpenSim.Tests.Common
LocalUserAccountServicesConnector userAccountService = new LocalUserAccountServicesConnector();
userAccountService.Initialise(config);
userAccountService.AddRegion(testScene);
userAccountService.RegionLoaded(testScene);
testScene.AddRegionModule(userAccountService.Name, userAccountService);
return userAccountService;
}
@@ -280,7 +286,7 @@ namespace OpenSim.Tests.Common
/// Start a presence service
/// </summary>
/// <param name="testScene"></param>
private static LocalPresenceServicesConnector StartPresenceService(Scene testScene)
private static LocalPresenceServicesConnector StartPresenceService()
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
@@ -292,10 +298,6 @@ namespace OpenSim.Tests.Common
LocalPresenceServicesConnector presenceService = new LocalPresenceServicesConnector();
presenceService.Initialise(config);
presenceService.AddRegion(testScene);
presenceService.RegionLoaded(testScene);
testScene.AddRegionModule(presenceService.Name, presenceService);
return presenceService;
}
@@ -313,10 +315,37 @@ namespace OpenSim.Tests.Common
/// <summary>
/// Setup modules for a scene.
/// </summary>
/// <param name="scene"></param>
/// <remarks>
/// If called directly, then all the modules must be shared modules.
/// </remarks>
/// <param name="scenes"></param>
/// <param name="config"></param>
/// <param name="modules"></param>
public static void SetupSceneModules(Scene scene, IConfigSource config, params object[] modules)
{
SetupSceneModules(new Scene[] { scene }, config, modules);
}
/// <summary>
/// Setup modules for a scene using their default settings.
/// </summary>
/// <param name="scenes"></param>
/// <param name="modules"></param>
public static void SetupSceneModules(Scene[] scenes, params object[] modules)
{
SetupSceneModules(scenes, new IniConfigSource(), modules);
}
/// <summary>
/// Setup modules for scenes.
/// </summary>
/// <remarks>
/// If called directly, then all the modules must be shared modules.
/// </remarks>
/// <param name="scenes"></param>
/// <param name="config"></param>
/// <param name="modules"></param>
public static void SetupSceneModules(Scene[] scenes, IConfigSource config, params object[] modules)
{
List<IRegionModuleBase> newModules = new List<IRegionModuleBase>();
foreach (object module in modules)
@@ -324,8 +353,13 @@ namespace OpenSim.Tests.Common
if (module is IRegionModule)
{
IRegionModule m = (IRegionModule)module;
m.Initialise(scene, config);
scene.AddModule(m.Name, m);
foreach (Scene scene in scenes)
{
m.Initialise(scene, config);
scene.AddModule(m.Name, m);
}
m.PostInitialise();
}
else if (module is IRegionModuleBase)
@@ -345,15 +379,19 @@ namespace OpenSim.Tests.Common
foreach (IRegionModuleBase module in newModules)
{
module.AddRegion(scene);
scene.AddRegionModule(module.Name, module);
foreach (Scene scene in scenes)
{
module.AddRegion(scene);
scene.AddRegionModule(module.Name, module);
}
}
// RegionLoaded is fired after all modules have been appropriately added to all scenes
foreach (IRegionModuleBase module in newModules)
module.RegionLoaded(scene);
foreach (Scene scene in scenes)
module.RegionLoaded(scene);
scene.SetModuleInterfaces();
foreach (Scene scene in scenes) { scene.SetModuleInterfaces(); }
}
/// <summary>

View File

@@ -46,6 +46,14 @@ namespace OpenSim.Tests.Common.Mock
{
m_scene = scene;
m_parcels = new List<ILandObject>();
SetupDefaultParcel();
}
private void SetupDefaultParcel()
{
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "Your Parcel";
m_parcels.Add(obj);
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
@@ -63,11 +71,7 @@ namespace OpenSim.Tests.Common.Mock
m_parcels.Clear();
if (setupDefaultParcel)
{
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "Your Parcel";
m_parcels.Add(obj);
}
SetupDefaultParcel();
}
protected ILandObject GetNoLand()
@@ -102,6 +106,5 @@ namespace OpenSim.Tests.Common.Mock
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {}
}
}
}

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@@ -98,7 +98,7 @@ namespace OpenSim.Tests.Torture
umm = new UserManagementModule();
am = new AttachmentsModule();
scene = SceneHelpers.SetupScene();
scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
}

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@@ -126,7 +126,7 @@ namespace OpenSim.Tests.Torture
// Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
// collected when we teardown this test. If it's done in a member variable, even if that is subsequently
// nulled out, the garbage collect can be delayed.
TestScene scene = SceneHelpers.SetupScene();
TestScene scene = new SceneHelpers().SetupScene();
// Process process = Process.GetCurrentProcess();
// long startProcessMemory = process.PrivateMemorySize64;

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@@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
// to AssemblyResolver.OnAssemblyResolve fails.
xEngineConfig.Set("AppDomainLoading", "false");
m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;