* Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'

* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
This commit is contained in:
Justin Clarke Casey
2008-04-08 14:39:29 +00:00
parent 3abc12b89a
commit 90422db35a
5 changed files with 3 additions and 12 deletions

View File

@@ -858,7 +858,7 @@ namespace OpenSim.Region.Environment.Scenes
((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
(sbyte) InventoryType.Object,
(sbyte) AssetType.Primitive,
(sbyte) AssetType.Object,
Helpers.StringToField(sceneObjectXml));
AssetCache.AddAsset(asset);