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* Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :)
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@@ -858,7 +858,7 @@ namespace OpenSim.Region.Environment.Scenes
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((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
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((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
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(sbyte) InventoryType.Object,
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(sbyte) AssetType.Primitive,
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(sbyte) AssetType.Object,
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Helpers.StringToField(sceneObjectXml));
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AssetCache.AddAsset(asset);
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