Little green men (aka dots on minimap). Thanks to bushing for

pointing out that it is done by CoarseLocationUpdatePacket.
This commit is contained in:
Dalien Talbot
2007-09-09 17:32:03 +00:00
parent 94b03aa09d
commit 907918e68e
5 changed files with 62 additions and 0 deletions

View File

@@ -216,6 +216,7 @@ namespace OpenSim.Framework.Interfaces
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry);
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation);
void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations);
void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation);