Little green men (aka dots on minimap). Thanks to bushing for

pointing out that it is done by CoarseLocationUpdatePacket.
This commit is contained in:
Dalien Talbot
2007-09-09 17:32:03 +00:00
parent 94b03aa09d
commit 907918e68e
5 changed files with 62 additions and 0 deletions

View File

@@ -137,6 +137,7 @@ namespace OpenSim.Framework
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation){}
public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations) { }
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation){}