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* refactor: Making some of the serialization names consistent, both within their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
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@@ -112,14 +112,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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SceneXmlLoader.SavePrimsToXml2(scene, fileName);
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}
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public void LoadGroupFromXml2String(Scene scene, string xmlString)
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public void LoadGroupFromXml2(Scene scene, string xmlString)
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{
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SceneXmlLoader.LoadGroupFromXml2String(scene, xmlString);
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SceneXmlLoader.LoadGroupFromXml2(scene, xmlString);
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}
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public string SavePrimGroupToXML2String(SceneObjectGroup grp)
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public string SaveGroupToXml2(SceneObjectGroup grp)
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{
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return SceneXmlLoader.SavePrimGroupToXML2String(grp);
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return SceneXmlLoader.SaveGroupToXml2(grp);
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}
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public List<string> SerialiseRegion(Scene scene, string saveDir)
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