* Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs.

This commit is contained in:
Adam Frisby
2009-08-16 03:48:16 +10:00
parent 6ece8d86e0
commit 9090a90769
6 changed files with 62 additions and 13 deletions

View File

@@ -40,10 +40,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
private readonly Scene m_scene;
private readonly IEnumerator<EntityBase> m_sogEnum;
private readonly ISecurityCredential m_security;
public IObjEnum(Scene scene)
public IObjEnum(Scene scene, ISecurityCredential security)
{
m_scene = scene;
m_security = security;
m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
}
@@ -66,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
get
{
return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
return new SOPObject(m_scene, m_sogEnum.Current.LocalId, m_security);
}
}
@@ -79,17 +81,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public class ObjectAccessor : System.MarshalByRefObject, IObjectAccessor
{
private readonly Scene m_scene;
private readonly ISecurityCredential m_security;
public ObjectAccessor(Scene scene)
public ObjectAccessor(Scene scene, ISecurityCredential security)
{
m_scene = scene;
m_security = security;
}
public IObject this[int index]
{
get
{
return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId, m_security);
}
}
@@ -97,7 +101,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
get
{
return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security);
}
}
@@ -105,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
get
{
return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security);
}
}
@@ -117,20 +121,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public IObject Create(Vector3 position, Quaternion rotation)
{
SceneObjectGroup sog = m_scene.AddNewPrim(m_scene.RegionInfo.MasterAvatarAssignedUUID,
SceneObjectGroup sog = m_scene.AddNewPrim(m_security.owner.GlobalID,
UUID.Zero,
position,
rotation,
PrimitiveBaseShape.CreateBox());
IObject ret = new SOPObject(m_scene, sog.LocalId);
IObject ret = new SOPObject(m_scene, sog.LocalId, m_security);
return ret;
}
public IEnumerator<IObject> GetEnumerator()
{
return new IObjEnum(m_scene);
return new IObjEnum(m_scene, m_security);
}
IEnumerator IEnumerable.GetEnumerator()