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A few minor changes/additions/fixes.
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@@ -1389,6 +1389,7 @@ namespace OpenSim.Region.ClientStack
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OutPacket(attach, ThrottleOutPacketType.Task);
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}
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public void SendPrimitiveToClient(
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ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
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@@ -1666,6 +1667,7 @@ namespace OpenSim.Region.ClientStack
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{
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objectData.TextureEntry = primData.TextureEntry;
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objectData.PCode = primData.PCode;
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objectData.State = primData.State;
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objectData.PathBegin = primData.PathBegin;
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objectData.PathEnd = primData.PathEnd;
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objectData.PathScaleX = primData.PathScaleX;
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@@ -3283,6 +3285,7 @@ namespace OpenSim.Region.ClientStack
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PrimitiveBaseShape shape = new PrimitiveBaseShape();
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shape.PCode = addPacket.ObjectData.PCode;
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shape.State = addPacket.ObjectData.State;
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shape.PathBegin = addPacket.ObjectData.PathBegin;
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shape.PathEnd = addPacket.ObjectData.PathEnd;
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shape.PathScaleX = addPacket.ObjectData.PathScaleX;
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