diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index d2b7ba4b0f..bebd455bf7 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs @@ -65,8 +65,8 @@ namespace OpenSim.Services.Interfaces /// /// /// - bool SetAttachments(UUID userID, AttachmentData[] attachs); - bool Detach(UUID userID, UUID id); + bool SetItems(UUID userID, string[] names, string[] values); + bool RemoveItems(UUID userID, string[] names); } /// @@ -75,12 +75,6 @@ namespace OpenSim.Services.Interfaces /// public interface IAvatarData { - AttachmentData[] GetAttachments(int[] attachPoints); - int GetAttachmentPoint(UUID id); - - bool SetAttachments(AttachmentData[] attachs); - bool Detach(UUID id); - // This pretty much determines which name/value pairs will be // present below. The name/value pair describe a part of // the avatar. For SL avatars, these would be "shape", "texture1",