* refactor: Rip out SOP inventory from the partial into a separate class

* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
This commit is contained in:
Justin Clarke Casey
2008-11-21 21:16:42 +00:00
parent 02105c9c2a
commit 915593bfbc
23 changed files with 252 additions and 199 deletions

View File

@@ -511,7 +511,7 @@ namespace OpenSim.Data.MySQL
//m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
}
prim.RestoreInventoryItems(inventory);
prim.Inventory.RestoreInventoryItems(inventory);
// XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
// every item). This data should really be stored in the prim table itself.