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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
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@@ -261,7 +261,7 @@ namespace OpenSim.Data.NHibernate
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}
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if (inventory.Count > 0)
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p.RestoreInventoryItems(inventory);
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p.Inventory.RestoreInventoryItems(inventory);
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}
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foreach (SceneObjectGroup g in SOG.Values)
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{
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