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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
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@@ -4998,7 +4998,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
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break;
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TaskInventoryItem ti = part.GetInventoryItem(itemID);
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TaskInventoryItem ti = part.Inventory.GetInventoryItem(itemID);
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if (ti == null)
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break;
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