* refactor: Rip out SOP inventory from the partial into a separate class

* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
This commit is contained in:
Justin Clarke Casey
2008-11-21 21:16:42 +00:00
parent 02105c9c2a
commit 915593bfbc
23 changed files with 252 additions and 199 deletions

View File

@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.ForceInventoryPersistence();
part.Inventory.ForceInventoryPersistence();
}
}
}
@@ -66,8 +66,7 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.CreateScriptInstances(startParam, postOnRez, engine,
stateSource);
part.Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
}
}
}
@@ -81,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes
{
foreach (SceneObjectPart part in m_parts.Values)
{
part.RemoveScriptInstances();
part.Inventory.RemoveScriptInstances();
}
}
}
@@ -96,7 +95,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.GetInventoryFileName(remoteClient, localID);
return part.Inventory.GetInventoryFileName(remoteClient, localID);
}
else
{
@@ -118,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(client, xferManager);
part.Inventory.RequestInventoryFile(client, xferManager);
}
else
{
@@ -191,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes
addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
}
part.AddInventoryItem(taskItem, addFromAllowedDrop);
part.Inventory.AddInventoryItem(taskItem, addFromAllowedDrop);
return true;
}
@@ -217,7 +216,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(primID);
if (part != null)
{
return part.GetInventoryItem(itemID);
return part.Inventory.GetInventoryItem(itemID);
}
else
{
@@ -241,7 +240,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(item.ParentPartID);
if (part != null)
{
part.UpdateInventoryItem(item);
part.Inventory.UpdateInventoryItem(item);
return true;
}
@@ -261,7 +260,7 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
int type = part.RemoveInventoryItem(itemID);
int type = part.Inventory.RemoveInventoryItem(itemID);
return type;
}
@@ -280,7 +279,7 @@ namespace OpenSim.Region.Environment.Scenes
foreach (SceneObjectPart part in m_parts.Values)
{
ownerMask &= part.OwnerMask;
perms &= part.MaskEffectivePermissions();
perms &= part.Inventory.MaskEffectivePermissions();
}
if ((ownerMask & (uint)PermissionMask.Modify) == 0)
@@ -303,7 +302,7 @@ namespace OpenSim.Region.Environment.Scenes
public void ApplyNextOwnerPermissions()
{
foreach (SceneObjectPart part in m_parts.Values)
part.ApplyNextOwnerPermissions();
part.Inventory.ApplyNextOwnerPermissions();
}
public string GetStateSnapshot()
@@ -313,13 +312,13 @@ namespace OpenSim.Region.Environment.Scenes
foreach (SceneObjectPart part in m_parts.Values)
{
foreach (string a in part.GetScriptAssemblies())
foreach (string a in part.Inventory.GetScriptAssemblies())
{
if (a != "" && !assemblies.Contains(a))
assemblies.Add(a);
}
foreach (KeyValuePair<UUID, string> s in part.GetScriptStates())
foreach (KeyValuePair<UUID, string> s in part.Inventory.GetScriptStates())
{
states[s.Key] = s.Value;
}