* refactor: Rip out SOP inventory from the partial into a separate class

* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
This commit is contained in:
Justin Clarke Casey
2008-11-21 21:16:42 +00:00
parent 02105c9c2a
commit 915593bfbc
23 changed files with 252 additions and 199 deletions

View File

@@ -570,15 +570,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
#endregion
public void ResetScript(uint localID, UUID itemID)
{
InstanceData id = GetScript(localID, itemID);
string script = id.Source;
StopScript(localID, itemID);
SceneObjectPart part = World.GetSceneObjectPart(localID);
part.GetInventoryItem(itemID).PermsMask = 0;
part.GetInventoryItem(itemID).PermsGranter = UUID.Zero;
part.Inventory.GetInventoryItem(itemID).PermsMask = 0;
part.Inventory.GetInventoryItem(itemID).PermsGranter = UUID.Zero;
StartScript(localID, itemID, script, id.StartParam, false);
}