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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
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@@ -302,7 +302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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if (part.AttachmentPoint != 0) // Attached so ignore
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continue;
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if (part.ContainsScripts())
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if (part.Inventory.ContainsScripts())
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{
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objtype |= ACTIVE | SCRIPTED; // Scripted and active. It COULD have one hidden ...
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}
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