* refactor: Rip out SOP inventory from the partial into a separate class

* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
This commit is contained in:
Justin Clarke Casey
2008-11-21 21:16:42 +00:00
parent 02105c9c2a
commit 915593bfbc
23 changed files with 252 additions and 199 deletions

View File

@@ -302,7 +302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
if (part.AttachmentPoint != 0) // Attached so ignore
continue;
if (part.ContainsScripts())
if (part.Inventory.ContainsScripts())
{
objtype |= ACTIVE | SCRIPTED; // Scripted and active. It COULD have one hidden ...
}