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* refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life * A proper inventory interface to follow * Parallel changes for other inventory partial classes to follow at a later date
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@@ -141,7 +141,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
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foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
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{
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if (p.ContainsScripts())
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if (p.Inventory.ContainsScripts())
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{
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Type |= 0x08; // Scripted
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break;
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