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https://github.com/opensim/opensim.git
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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -32,7 +32,6 @@ using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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@@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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namespace OpenSim.Region.CoreModules.Media.Moap
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namespace OpenSim.Region.CoreModules.World.Media.Moap
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
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public class MoapModule : INonSharedRegionModule, IMoapModule
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@@ -225,24 +225,62 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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return me;
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}
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/// <summary>
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/// Set the media entry on the face of the given part.
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/// </summary>
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/// <param name="part">/param>
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/// <param name="face"></param>
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/// <param name="me">If null, then the media entry is cleared.</param>
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public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
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{
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// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
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CheckFaceParam(part, face);
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if (null == part.Shape.Media)
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part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
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{
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if (me == null)
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return;
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else
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part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
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}
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lock (part.Shape.Media)
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part.Shape.Media[face] = me;
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part.Shape.Media[face] = me;
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UpdateMediaUrl(part, UUID.Zero);
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SetPartMediaFlags(part, face, me != null);
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part.ScheduleFullUpdate();
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part.TriggerScriptChangedEvent(Changed.MEDIA);
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}
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/// <summary>
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/// Clear the media entry from the face of the given part.
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/// </summary>
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/// <param name="part"></param>
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/// <param name="face"></param>
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public void ClearMediaEntry(SceneObjectPart part, int face)
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{
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SetMediaEntry(part, face, null);
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SetMediaEntry(part, face, null);
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}
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/// <summary>
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/// Set the media flags on the texture face of the given part.
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/// </summary>
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/// <remarks>
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/// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY.
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/// </remarks>
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/// <param name="part"></param>
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/// <param name="face"></param>
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/// <param name="flag"></param>
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protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag)
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{
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Primitive.TextureEntry te = part.Shape.Textures;
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Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
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teFace.MediaFlags = flag;
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part.Shape.Textures = te;
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}
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/// <summary>
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@@ -333,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
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//
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// for (int i = 0; i < omu.FaceMedia.Length; i++)
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// {
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// MediaEntry me = omu.FaceMedia[i];
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@@ -368,10 +406,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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// FIXME: Race condition here since some other texture entry manipulator may overwrite/get
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// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
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// directly.
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Primitive.TextureEntry te = part.Shape.Textures;
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Primitive.TextureEntryFace face = te.CreateFace((uint)i);
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face.MediaFlags = true;
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part.Shape.Textures = te;
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SetPartMediaFlags(part, i, true);
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// m_log.DebugFormat(
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// "[MOAP]: Media flags for face {0} is {1}",
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// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
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@@ -380,6 +415,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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else
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{
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// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
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// We need to go through the media textures one at a time to make sure that we have permission
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// to change them
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@@ -401,8 +438,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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if (null == media[i])
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continue;
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Primitive.TextureEntryFace face = te.CreateFace((uint)i);
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face.MediaFlags = true;
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SetPartMediaFlags(part, i, true);
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// m_log.DebugFormat(
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// "[MOAP]: Media flags for face {0} is {1}",
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102
OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
Normal file
102
OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs
Normal file
@@ -0,0 +1,102 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Media.Moap;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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{
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[TestFixture]
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public class MoapTests
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{
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protected TestScene m_scene;
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protected MoapModule m_module;
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[SetUp]
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public void SetUp()
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{
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m_module = new MoapModule();
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
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}
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[Test]
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public void TestClearMediaUrl()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
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MediaEntry me = new MediaEntry();
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m_module.SetMediaEntry(part, 1, me);
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m_module.ClearMediaEntry(part, 1);
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Assert.That(part.Shape.Media[1], Is.EqualTo(null));
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// Although we've cleared one face, other faces may still be present. So we need to check for an
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// update media url version
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Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
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// By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
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// Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
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// Not at all confusing, eh?
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Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
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}
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[Test]
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public void TestSetMediaUrl()
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{
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TestHelper.InMethod();
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string homeUrl = "opensimulator.org";
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
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MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
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m_module.SetMediaEntry(part, 1, me);
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Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
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Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
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Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
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}
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}
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}
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@@ -30,7 +30,6 @@ using System.IO;
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using System.Xml;
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using log4net.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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