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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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@@ -44,8 +44,6 @@ namespace OpenSim.Framework.Serialization.External
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
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private static Dictionary<string, Action<LandData, XmlTextReader>> m_ldProcessors
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= new Dictionary<string, Action<LandData, XmlTextReader>>();
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@@ -163,7 +161,7 @@ namespace OpenSim.Framework.Serialization.External
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/// <exception cref="System.Xml.XmlException"></exception>
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public static LandData Deserialize(byte[] serializedLandData)
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{
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return Deserialize(m_utf8Encoding.GetString(serializedLandData, 0, serializedLandData.Length));
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return Deserialize(Encoding.UTF8.GetString(serializedLandData, 0, serializedLandData.Length));
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}
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/// <summary>
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@@ -40,8 +40,6 @@ namespace OpenSim.Framework.Serialization.External
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/// </summary>
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public class RegionSettingsSerializer
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{
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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/// <summary>
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/// Deserialize settings
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/// </summary>
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@@ -50,7 +48,7 @@ namespace OpenSim.Framework.Serialization.External
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/// <exception cref="System.Xml.XmlException"></exception>
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public static RegionSettings Deserialize(byte[] serializedSettings)
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{
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return Deserialize(m_asciiEncoding.GetString(serializedSettings, 0, serializedSettings.Length));
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return Deserialize(Encoding.ASCII.GetString(serializedSettings, 0, serializedSettings.Length));
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}
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/// <summary>
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