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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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@@ -1236,8 +1236,7 @@ namespace OpenSim.Framework
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public static string Base64ToString(string str)
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{
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UTF8Encoding encoder = new UTF8Encoding();
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Decoder utf8Decode = encoder.GetDecoder();
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Decoder utf8Decode = Encoding.UTF8.GetDecoder();
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byte[] todecode_byte = Convert.FromBase64String(str);
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int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
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