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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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@@ -46,8 +46,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
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/// <summary>
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/// Store for asset data we received before we get the metadata
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/// </summary>
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@@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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if (horizontalScale < 0.01d)
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horizontalScale = 0.01d;
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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Encoding enc = Encoding.ASCII;
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bs.Write(enc.GetBytes("TERRAGENTERRAIN "));
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