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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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@@ -482,10 +482,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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// Convert to base64
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//
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string filetext = Convert.ToBase64String(data);
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ASCIIEncoding enc = new ASCIIEncoding();
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Byte[] buf = enc.GetBytes(filetext);
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Byte[] buf = Encoding.ASCII.GetBytes(filetext);
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m_log.Info("MRM 9");
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