Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.

The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-11 22:54:22 +01:00
parent 9c89ad9154
commit 916e3bf886
20 changed files with 52 additions and 81 deletions

View File

@@ -482,10 +482,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
// Convert to base64
//
string filetext = Convert.ToBase64String(data);
ASCIIEncoding enc = new ASCIIEncoding();
Byte[] buf = enc.GetBytes(filetext);
Byte[] buf = Encoding.ASCII.GetBytes(filetext);
m_log.Info("MRM 9");