Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.

The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-11 22:54:22 +01:00
parent 9c89ad9154
commit 916e3bf886
20 changed files with 52 additions and 81 deletions

View File

@@ -10536,9 +10536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
System.Text.UTF8Encoding enc =
new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
string data = Encoding.UTF8.GetString(a.Data);
//m_log.Debug(data);
NotecardCache.Cache(id, data);
AsyncCommands.
@@ -10591,9 +10589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
System.Text.UTF8Encoding enc =
new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
string data = Encoding.UTF8.GetString(a.Data);
//m_log.Debug(data);
NotecardCache.Cache(id, data);
AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(),

View File

@@ -1811,8 +1811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (a == null)
return UUID.Zero;
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
string data = Encoding.UTF8.GetString(a.Data);
NotecardCache.Cache(assetID, data);
};

View File

@@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.IO;
using System.Text;
using Microsoft.CSharp;
//using Microsoft.JScript;
using Microsoft.VisualBasic;
@@ -711,9 +712,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
//
string filetext = System.Convert.ToBase64String(data);
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(filetext);
Byte[] buf = Encoding.ASCII.GetBytes(filetext);
FileStream sfs = File.Create(assembly + ".text");
sfs.Write(buf, 0, buf.Length);
@@ -804,8 +803,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
mapstring += String.Format("{0},{1},{2},{3}\n", k.Key, k.Value, v.Key, v.Value);
}
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] mapbytes = enc.GetBytes(mapstring);
Byte[] mapbytes = Encoding.ASCII.GetBytes(mapstring);
FileStream mfs = File.Create(filename);
mfs.Write(mapbytes, 0, mapbytes.Length);
mfs.Close();

View File

@@ -26,15 +26,16 @@
*/
using System;
using System.IO;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security.Policy;
using System.Reflection;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Lifetime;
using System.Security.Policy;
using System.Text;
using System.Threading;
using System.Xml;
using OpenMetaverse;
using log4net;
@@ -298,13 +299,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
using (FileStream fs = File.Open(savedState,
FileMode.Open, FileAccess.Read, FileShare.None))
{
System.Text.UTF8Encoding enc =
new System.Text.UTF8Encoding();
Byte[] data = new Byte[size];
fs.Read(data, 0, size);
xml = enc.GetString(data);
xml = Encoding.UTF8.GetString(data);
ScriptSerializer.Deserialize(xml, this);
@@ -954,8 +952,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
try
{
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
Byte[] buf = enc.GetBytes(xml);
Byte[] buf = (new UTF8Encoding()).GetBytes(xml);
fs.Write(buf, 0, buf.Length);
fs.Close();
}

View File

@@ -1763,7 +1763,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
tfs.Read(tdata, 0, tdata.Length);
}
assem = new System.Text.ASCIIEncoding().GetString(tdata);
assem = Encoding.ASCII.GetString(tdata);
}
catch (Exception e)
{