Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.

The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-11 22:54:22 +01:00
parent 9c89ad9154
commit 916e3bf886
20 changed files with 52 additions and 81 deletions

View File

@@ -10536,9 +10536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
System.Text.UTF8Encoding enc =
new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
string data = Encoding.UTF8.GetString(a.Data);
//m_log.Debug(data);
NotecardCache.Cache(id, data);
AsyncCommands.
@@ -10591,9 +10589,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
System.Text.UTF8Encoding enc =
new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
string data = Encoding.UTF8.GetString(a.Data);
//m_log.Debug(data);
NotecardCache.Cache(id, data);
AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(),

View File

@@ -1811,8 +1811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (a == null)
return UUID.Zero;
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
string data = enc.GetString(a.Data);
string data = Encoding.UTF8.GetString(a.Data);
NotecardCache.Cache(assetID, data);
};