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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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@@ -1811,8 +1811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (a == null)
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return UUID.Zero;
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System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
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string data = enc.GetString(a.Data);
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string data = Encoding.UTF8.GetString(a.Data);
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NotecardCache.Cache(assetID, data);
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};
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