Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.

The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-07-11 22:54:22 +01:00
parent 9c89ad9154
commit 916e3bf886
20 changed files with 52 additions and 81 deletions

View File

@@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Microsoft.CSharp;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using System.CodeDom.Compiler;
@@ -201,12 +202,8 @@ namespace OpenSim.Tools.LSL.Compiler
// Convert to base64
//
string filetext = System.Convert.ToBase64String(data);
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
Byte[] buf = enc.GetBytes(filetext);
FileStream sfs = File.Create(OutFile+".text");
Byte[] buf = Encoding.ASCII.GetBytes(filetext);
FileStream sfs = File.Create(OutFile + ".text");
sfs.Write(buf, 0, buf.Length);
sfs.Close();
@@ -222,9 +219,9 @@ namespace OpenSim.Tools.LSL.Compiler
// }
// }
buf = enc.GetBytes(posmap);
buf = Encoding.ASCII.GetBytes(posmap);
FileStream mfs = File.Create(OutFile+".map");
FileStream mfs = File.Create(OutFile + ".map");
mfs.Write(buf, 0, buf.Length);
mfs.Close();