precision issues

This commit is contained in:
UbitUmarov
2021-09-16 17:28:03 +01:00
parent 441ab99087
commit 916e981214
2 changed files with 4 additions and 5 deletions

View File

@@ -512,7 +512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osSetInertia(LSL_Float mass, vector centerOfMass, vector principalInertiaScaled, rotation rot);
void osSetInertiaAsBox(LSL_Float mass, vector boxSize, vector centerOfMass, rotation rot);
void osSetInertiaAsSphere(LSL_Float mass, LSL_Float radius, vector centerOfMass);
void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot);
void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float length, vector centerOfMass,rotation lslrot);
LSL_Integer osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
LSL_Integer osGetLinkNumber(LSL_String name);