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add a bit more things to ScriptSyntax, change a few more incoerent lsl types in function arguments
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@@ -151,7 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected int m_sleepMsOnSetDamage = 5000;
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protected int m_sleepMsOnTextBox = 1000;
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protected int m_sleepMsOnAdjustSoundVolume = 100;
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protected int m_sleepMsOnEjectFromLand = 5000;
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protected int m_sleepMsOnEjectFromLand = 1000;
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protected int m_sleepMsOnAddToLandPassList = 100;
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protected int m_sleepMsOnDialog = 1000;
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protected int m_sleepMsOnRemoteLoadScript = 3000;
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@@ -4454,7 +4454,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llCreateLink(string target, int parent)
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public void llCreateLink(LSL_String target, LSL_Integer parent)
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{
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m_host.AddScriptLPS(1);
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@@ -6923,7 +6923,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llEjectFromLand(string pest)
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public void llEjectFromLand(LSL_Key pest)
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{
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m_host.AddScriptLPS(1);
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UUID agentID = new UUID();
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@@ -7955,7 +7955,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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public void llAddToLandPassList(string avatar, double hours)
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public void llAddToLandPassList(LSL_Key avatar, double hours)
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{
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m_host.AddScriptLPS(1);
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UUID key;
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@@ -8087,7 +8087,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel)
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public void llDialog(LSL_Key avatar, LSL_String message, LSL_List buttons, int chat_channel)
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{
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IDialogModule dm = World.RequestModuleInterface<IDialogModule>();
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@@ -13534,7 +13534,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScriptSleep(m_sleepMsOnMapDestination);
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}
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public void llAddToLandBanList(string avatar, double hours)
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public void llAddToLandBanList(LSL_Key avatar, double hours)
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{
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m_host.AddScriptLPS(1);
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UUID key;
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