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send zero velocity again on avatar full update or its ugly
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@@ -5291,7 +5291,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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byte[] objectData = new byte[76];
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Vector3 velocity = data.Velocity;
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Vector3 velocity = new Vector3(0, 0, 0);
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Vector3 acceleration = new Vector3(0, 0, 0);
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rotation.Normalize();
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Vector3 vrot = new Vector3(rotation.X, rotation.Y, rotation.Z);
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