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* Fixed a whole bunch of console messages.
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@@ -453,11 +453,11 @@ namespace OpenSim.Region.ClientStack
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if (bytesSent > throttleOutboundMax)
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{
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PacketQueue.Enqueue(nextPacket);
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MainLog.Instance.Verbose("Client over throttle limit, requeuing packet");
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MainLog.Instance.Verbose("THROTTLE", "Client over throttle limit, requeuing packet");
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if (queuedLast)
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{
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MainLog.Instance.Verbose("No more sendable packets, need to sleep now");
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MainLog.Instance.Verbose("THROTTLE", "No more sendable packets, need to sleep now");
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Thread.Sleep(100); // Wait a little while if this was the last packet we saw
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}
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@@ -2485,7 +2485,7 @@ namespace OpenSim.Region.ClientStack
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{
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if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
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{
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MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " +
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MainLog.Instance.Verbose("NETWORK", "Resending " + packet.Type.ToString() + " packet, " +
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(now - packet.TickCount) + "ms have passed");
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packet.Header.Resent = true;
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@@ -2504,7 +2504,7 @@ namespace OpenSim.Region.ClientStack
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if (PendingAcks.Count > 250)
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{
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// FIXME: Handle the odd case where we have too many pending ACKs queued up
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MainLog.Instance.Verbose("Too many ACKs queued up!");
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MainLog.Instance.Verbose("NETWORK", "Too many ACKs queued up!");
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return;
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}
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