* Fixed a whole bunch of console messages.

This commit is contained in:
Adam Frisby
2007-12-04 10:13:13 +00:00
parent 3ff3e9ea28
commit 91c1e8a734
20 changed files with 54 additions and 54 deletions

View File

@@ -453,11 +453,11 @@ namespace OpenSim.Region.ClientStack
if (bytesSent > throttleOutboundMax)
{
PacketQueue.Enqueue(nextPacket);
MainLog.Instance.Verbose("Client over throttle limit, requeuing packet");
MainLog.Instance.Verbose("THROTTLE", "Client over throttle limit, requeuing packet");
if (queuedLast)
{
MainLog.Instance.Verbose("No more sendable packets, need to sleep now");
MainLog.Instance.Verbose("THROTTLE", "No more sendable packets, need to sleep now");
Thread.Sleep(100); // Wait a little while if this was the last packet we saw
}
@@ -2485,7 +2485,7 @@ namespace OpenSim.Region.ClientStack
{
if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
{
MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " +
MainLog.Instance.Verbose("NETWORK", "Resending " + packet.Type.ToString() + " packet, " +
(now - packet.TickCount) + "ms have passed");
packet.Header.Resent = true;
@@ -2504,7 +2504,7 @@ namespace OpenSim.Region.ClientStack
if (PendingAcks.Count > 250)
{
// FIXME: Handle the odd case where we have too many pending ACKs queued up
MainLog.Instance.Verbose("Too many ACKs queued up!");
MainLog.Instance.Verbose("NETWORK", "Too many ACKs queued up!");
return;
}