* Fixed a whole bunch of console messages.

This commit is contained in:
Adam Frisby
2007-12-04 10:13:13 +00:00
parent 3ff3e9ea28
commit 91c1e8a734
20 changed files with 54 additions and 54 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
private void events_OnNewPresence(ScenePresence presence)
{
script.logger.Verbose("Hello " + presence.Firstname.ToString() + "!");
script.logger.Verbose("TESTSCRIPT", "Hello " + presence.Firstname.ToString() + "!");
}
private void events_OnFrame()

View File

@@ -48,12 +48,12 @@ namespace OpenSim.Region.ExtensionsScriptModule
{
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
MainLog.Instance.Verbose("Loading " + script.Key);
MainLog.Instance.Verbose("SCRIPT", "Loading " + script.Key);
script.Value.Initialise(scriptInfo);
scripts.Add(script.Value);
}
MainLog.Instance.Verbose(string.Format("Finished loading {0} script(s)", compiledscripts.Count));
MainLog.Instance.Verbose("SCRIPT", string.Format("Finished loading {0} script(s)", compiledscripts.Count));
}
public ScriptManager()
@@ -125,7 +125,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
public bool AddPreCompiledScript(IScript script)
{
MainLog.Instance.Verbose("Loading script " + script.Name);
MainLog.Instance.Verbose("SCRIPT", "Loading script " + script.Name);
ScriptInfo scriptInfo = new ScriptInfo(m_scene);
// Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
script.Initialise(scriptInfo);