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* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
* Minor work towards abstracting terrain.
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@@ -189,9 +189,9 @@ namespace OpenSim.Region.ClientStack
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return;
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}
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catch (ObjectDisposedException)
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catch (ObjectDisposedException e)
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{
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//m_log.Debug("[UDPSERVER]: " + e.ToString());
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m_log.Debug("[UDPSERVER]: " + e.ToString());
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return;
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}
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@@ -201,9 +201,9 @@ namespace OpenSim.Region.ClientStack
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{
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packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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}
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catch (Exception)
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catch (Exception e)
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{
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m_log.Debug("[UDPSERVER]: " + e.ToString());
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}
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if (packet != null)
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