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* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
* Minor work towards abstracting terrain.
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132
OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
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132
OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using Nini.Config;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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/// <summary>
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/// A new version of the old Channel class, simplified
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/// </summary>
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public class TerrainChannel : ITerrainChannel
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{
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private double[,] map;
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public int Width
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{
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get { return map.GetLength(0); }
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}
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public int Height
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{
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get { return map.GetLength(1); }
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}
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public TerrainChannel Copy()
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{
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TerrainChannel copy = new TerrainChannel(false);
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copy.map = (double[,])this.map.Clone();
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return copy;
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}
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public double this[int x, int y]
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{
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get
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{
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return map[x, y];
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}
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set
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{
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map[x, y] = value;
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}
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}
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public TerrainChannel()
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{
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map = new double[Constants.RegionSize, Constants.RegionSize];
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}
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public TerrainChannel(bool createMap)
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{
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if (createMap)
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map = new double[Constants.RegionSize, Constants.RegionSize];
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}
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public TerrainChannel(int w, int h)
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{
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map = new double[w, h];
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}
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}
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public class TerrainModule : IRegionModule
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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Scene m_scene;
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private IConfigSource m_gConfig;
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_gConfig = config;
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "TerrainModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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public void PostInitialise()
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{
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}
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}
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}
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